Toggl Track vs Nexa The Real Comparison for VFX Artists
Toggl Track
$12/mo ($144/yr)
VS
Nexa
$279 once — own forever
or 3 payments of $99
Break even: 23.3 months at Toggl Track's current price.
Does Toggl Track Fit VFX Artists? Our Read
What vfx artists need from their software, from sources outside Toggl Track and outside Nexa:
VFX bids are built per shot from a shot breakdown. Shots are commonly sorted into easy, medium and hard tiers, and those tiers can change during production. The bid package can include the script, storyboards and previs. After delivery, a reconciliation bid compares estimated and actual work. A small vendor needs shot-level quoting and tracking, not a single project price. (cartoonbrew.com)
Freelance VFX artists often bill by day rate or hourly rate instead of by deliverable. One practitioner calls a day rate the simplest way to handle freelance contracts, because effect difficulty is easy to underestimate. Others prefer hourly billing when clients keep asking for small additions. The thread recommends tracking actual time with a timer and defining revisions in the contract. One example is a 10-hour effect that produced 20 more hours of revision emails. (realtimevfx.com)
Worker classification is a recurring issue for VFX freelancers. A 2010 Visual Effects Society panel on California law said the facts of the relationship decide it, not the contract. A company that only does visual effects and hires for VFX services leans toward employee status. The panel said misclassification risk falls on the hiring company. It also said California has no 'day rate': pay is hourly, with overtime at 1.5x after 8 hours and double time after 12. A one-person VFX business needs records of how each client engagement is structured and paid. This article is from 2010 and covers California only, so current rules need checking. (fxguide.com)
Under the UK enhanced VFX rate, which applies to VFX costs incurred on or after 1 January 2025, a production's claim must list the following for each VFX vendor: company number and name, VFX costs paid to that vendor, headcount in VFX work, and a description of the services. Vendors may have to supply the headcount. The uplift is paid only in completion periods. A small vendor working for UK-incentive productions needs invoices that can be broken out by client and service. (ep.com)
Toggl Track covers the timing side of VFX work well. The one-click timer fits the advice to track actual time with a timer, whether you bill by day or by hour. Its project, client and team reports and its estimated vs. actual tracking match the reconciliation step after delivery. Billable rates and invoicing cover hourly and day-rate billing. It does not do shot-level quoting or easy, medium and hard tiers as such. You would have to model each shot as a project or task yourself. Nothing in it records how each client engagement is structured for worker classification, and it has no feature for the UK enhanced VFX rate claim data (vendor, cost, headcount, service description). You would have to keep those records yourself.
Nexa covers the business side that Toggl Track leaves thin: quotes, estimates and proposals that convert to invoices, a client pay portal through your own Stripe account, a CRM, and jobs with costing and profit per job. Missions (projects) with one level of sub-steps could hold shots, but there are no job templates and no task dependencies. It has time tracking, but nothing in its feature list matches Toggl's estimated vs. actual reporting, which is the check a VFX vendor relies on for reconciliation. It has no QuickBooks or Xero sync and no integration library. It does not run payroll. It is software you own and run yourself, with no vendor-run onboarding. Without the optional Cloud Sync it runs on one device. If you use any of its automated emails, they send only while Nexa is open on one of your devices.
Over three years Toggl Track at $12 a month comes to $432. Nexa is $279 once, or $458.64 over the same period with Cloud Sync at $4.99 a month. A solo artist who mainly needs accurate timers, per-client reports and estimated vs. actual comparisons should keep Toggl Track. Someone who wants quoting, invoicing and client payments in one owned tool, and who will track time more loosely, could reasonably move to Nexa. Neither tool settles worker classification or UK claim reporting, so keep your own engagement records either way.
Our read for vfx artists: Keep Toggl Track if estimated vs. actual time reporting and per-client reports drive your bids and reconciliation; consider Nexa only if you mainly want quotes, invoices and client payments in one tool you own.
Read on each linked page in October 2026. Check them again before you decide; vendors change plans often.
Bottom Line
Toggl Track costs vfx artists $144/year at today's list price. Nexa is $279 once for invoicing, scheduling, CRM, time tracking and accounting in one suite — so after 23.3 months it has cost less than Toggl Track, and you own it after that. What it is not: hosted-for-you software with a support desk and a roadmap you can lobby. That is the trade, and the rest of this page is the detail behind it.
Can it pay for itself?
Nexa is $279 once, about $23 a month over its first year. Its Drain Guard reads your expenses (from a linked bank, an imported statement, or ones you type in), finds the charges that repeat, and adds them up by the month. Keep or Cut then walks you through them one at a time. Cancel $23 a month of charges you'd forgotten about and Nexa has paid for itself inside the first year, before you count the Toggl Track bill you'd stop paying.
It depends on what you find and what you cancel, so we don't promise a number. In our demo data, Drain Guard finds 5 subscriptions adding up to $110.13 a month. That is sample data, not a customer's.
The verdict for vfx artists: Stay with Toggl Track if the needs in our read above apply to you. If they don't, Nexa covers the core invoicing, scheduling and books for $279 once against $432 for Toggl Track over three years.
Choose Nexa if:
You're done paying monthly forever
You're a solo operator or small team (1-5)
You need time tracker, invoicing and connect crm in one tool
You're tired of price increases
You want to own your tools like you own your equipment
Choose Toggl Track if:
You have a large team (10+) needing enterprise features
You're deeply invested in Toggl Track's specific workflow
You need a feature Nexa doesn't have yet
Sound Familiar?
You start by checking the overnight renders, and one sequence failed at frame 1,140, so the morning is diagnosing a memory crash and re-queuing it, losing hours of farm time. The day's shot is a creature comp: tracking the plate so the CG element locks to the camera, then integrating the render with matching light, shadow, and a touch of grain so it doesn't scream 'computer.' Houdini is simulating the secondary effect, the dust the creature kicks up, and each tweak to the sim means a fresh sim cache and another render pass. The director's note comes in: 'make the creature feel heavier.' That's not a slider, that's re-animating the weight, re-simming the contact dust, and re-rendering the whole shot overnight again. You comp the latest frames, balance the integration, and send a review. The bid covered three iterations; you're on the seventh. The render farm bill is climbing whether the client thinks about it or not, every frame is real compute time. You submit the night's renders, log the shot's iteration count and farm hours, and note the production house is net-60, so this shot won't pay until two months after it's approved. By the end of the day you've moved one shot forward by one iteration, and queued a render that'll run all night.
VFX is bid per-shot, but a 'simple' shot turns complex the moment the client wants a different camera move or a re-comp, and changes ripple into re-renders that eat days
Render time is real, billable hours of machine and electricity, but clients treat the render as 'just hitting export' and don't expect to pay for it
Iteration and director's-eye notes are endless ('make the explosion bigger, make the creature feel heavier'), each requiring re-sim and re-render far past the bid rounds
Studios and production houses pay net-60 or later, so an artist fronts months of compute and labor before seeing the money
Time tracking, invoicing, client records and scheduling are the pieces of that day. Some tools rent you each piece separately. A few — Nexa among them — bundle the lot and carry their own booking link, with no per-appointment cut. The sections below price both routes honestly.
None of that is a software problem you can buy your way out of in one click — it is why the tool you pick matters more than what it costs. Toggl Track solves some of it. So does Nexa. The difference is what you are left holding in three years.
What Toggl Track Actually Costs VFX Artists
Today's list price is $12/month — $144 a year, from Toggl Track's own pricing page. Every figure below is that price, multiplied. Nothing is projected.
Three years at today's price
Year 1$144
Year 2$144
Year 3$144
Three years of Toggl Track$432
Nexa: $279 once (or 3 × $99). Over the same three years, that is $153 less.
If Toggl Track raises its price, the three-year cost goes up; if it cuts it, the cost comes down. We don't guess which. Add-ons, extra seats and card-processing fees are not included, on either side.
Feature-by-Feature
Feature
Toggl Track
Nexa
Invoicing
✗
✓
Scheduling
✗
✓
CRM
✗
✓
Time Tracking
✓
✓
Full Accounting
✗
✓ (SIMPL)
Task Management
✗
✓
Works offline
—
✓
Price
$12/mo
$279 once or 3 × $99
3-Year Total
$432
$279
You own it?
No — stop paying, lose access
Yes — forever
✓ and ✗ for Toggl Track come from its own published feature list. — means the feature isn't in that list, which is not the same as Toggl Track lacking it: check with them. Three years is at today's price.
What "$279 Once" Does And Doesn't Buy
It buys the software, not a service contract. You install Nexa and it runs on your machine. There is no seat count, and nothing stops working if you stop paying, because there is nothing to stop paying.
Toggl Track's monthly fee is not only rent. It pays for their hosting, their support desk, and their engineers shipping changes every week. If those matter to how you work, that is a real thing you would be giving up.
Cross-device sync is the one optional extra — $4.99/month if you want your data mirrored between machines. Skip it and Nexa still works; you just sync manually.
The honest risk of buying once: you are betting on us still being here to improve it. The honest risk of renting: the price is theirs to raise, and the graveyard section below is a record of tools that did exactly that.
What Toggl Track Does Better
Straight from Toggl Track's own feature set. If one of these is the reason you pay them, that reason does not disappear because Nexa is cheaper.
Simple time tracking
Desktop and mobile apps
Pomodoro timer
Project-based tracking
Good free tier
A free plan to start on (with limits), so you can use Toggl Track before paying anything.
Toggl Track is the better call if you need simple time tracking specifically, or if your team is large enough that per-seat pricing still beats buying software outright.
What Toggl Track Is Built For
Toggl Track's product page lists agencies and professional services teams, software and IT teams, law firms, and accounting and finance teams. It also names three sizes of customer: freelancers and solo users, growing teams, and large organizations. (toggl.com)
The product page lists cross-platform tracking on web, desktop (Windows, Mac), mobile (iOS, Android) and browser extensions. It also lists automated background tracking and a one-click timer. (toggl.com)
The product page lists timesheet and detailed time reports grouped by project, client or team. It also lists financial reports on project, client and team profitability, and estimated vs. actual time tracking. (toggl.com)
The product page lists billable rates, including 6-minute increments for law firms, and invoicing. (toggl.com)
The product page lists Boards, Gantt charts and a calendar planner. It also lists utilization and workload reports, and automatic planning around PTO and public holidays. (toggl.com)
The product page lists integrations with Jira, Asana, Notion and Slack, among others. It also lists an API and an MCP server, which can connect to Claude, Cursor and Codex. (toggl.com)
The pricing page shows a Free plan, with a stated limit of up to 3 users in its FAQ. Starter is $9 per user per month on annual billing, and Premium is $16 per user per month on annual billing. Enterprise is priced through sales. Paid plans and add-ons come with a 30-day trial. (toggl.com)
The product page says it does no screenshots, keystroke logging or webcam monitoring. It also states SOC Type 2 and ISO 27001 compliance and 99.99% uptime. It offers a free 30-day trial of all features with no credit card required. (toggl.com)
What people outside Toggl Track and outside Nexa say:
The Business Dive gives Toggl Track 4.4/5. It calls the interface "beautiful and straightforward" and says offline time tracking is supported. It also says the free version "includes all the basic features they need" for individuals and freelancers, and that invoicing is "quite valuable for agencies and consultancies." (thebusinessdive.com)
The Business Dive criticises the lack of GPS tracking, which it says rules Toggl Track out for construction, real estate and other location-dependent work. It also says "some advanced reporting and analytics tools are locked behind the more expensive plans." (thebusinessdive.com)
Read on each linked page in October 2026. Check them again before you decide; vendors change plans often.
Where business tools fit — for a vfx artist
Software doesn't do the creative work — it automates the business around it. And that part is the same for every vfx artist: find the work, manage it, bill for it, get paid. Each step has a tool — and the right single tool runs the whole loop, so the handoffs are automatic and you get back to the creative work. Tap a step to see what gets automated.
1
Find the work
Land the project
↓
An inquiry becomes a proposal becomes a signed project — with the scope and the deposit locked in.
CRM / contacts
Estimates & proposals
Booking / scheduling
then ↓
2
Manage the work
Do the work
↓
The work itself — tracked against the project: hours, milestones, revisions, and expenses, so nothing bills late or goes uncounted.
Job / project tracking
Time tracking
Expenses, materials & add-ons
then ↓
3
Bill for it
Send the bill
↓
The work becomes the invoice — the hours, the add-ons, the materials, the deposit credited — totaled and sent, instead of re-typed at 9pm.
Invoicing
Deposits & credits
then ↓
4
Get paid
Collect payment
↓
Paid by card or link, the deposit credited, and what's overdue chased — without you doing it by hand.
Card / online payments
Automatic reminders
You can stitch four separate subscriptions across these four steps, or run one tool that does the whole flow so a booking becomes a job becomes an invoice becomes a payment without re-typing. Either way the goal is the same: less time on the business of the business, more on the creative work. (Nexa is built to be the one — but the honest options for each step are above and below.)
Calculate Your Full Stack
Toggl Track plus whatever else you're paying for:
Email yourself this comparison?
Switching from Toggl Track
1
Export your data — Go to Reports → Detailed → Export as CSV. Download your full time entry history.
2
Set up Nexa — 10-minute setup. Import your client list by CSV, then set up your projects.
3
Start tracking in Nexa — Use Nexa time tracker for new entries. Import historical data if needed.
4
Cancel Toggl — Cancel subscription. Download a final export for your records.
✓ 30-day money-back guarantee. Zero risk.
What This Means for VFX Artists
The median VFX Artist earns $45,000/year. At $144/year, Toggl Track is a recurring slice of that — paid again every year, whether the year was good or not. Owning the same jobs outright is $279 once, and the slice stops.
Nexa is $279 once. Invoicing, scheduling, CRM, time tracking, accounting — all connected, built for vfx artists. You own it like you own your Nuke or After Effects for compositing.
Is Nexa actually right for a vfx artist?
An honest fit check — because the wrong tool is worse than no tool.
Right for you if
You run solo or a small team — like the 25,000 vfx artists in the US who do, and you wear every hat.
You're tired of paying every month for a monthly subscription stack and a pile of apps that don't talk to each other.
You want invoicing, scheduling, and client tracking in one place — not scattered across five apps.
You'd rather own your software once, the way you own your Nuke or After Effects for compositing.
Look elsewhere if
You have a large team that needs enterprise seats, granular roles, and dedicated admin staff — Nexa is built for solo and small operators (1–5), and a bigger platform will serve you better.
You need full payroll for a large team or deep, SKU-level inventory — that's not what Nexa is for.
You're genuinely happy paying monthly and don't mind stitching tools together. No tool fixes a workflow you already like.
The honest fit: if you're a solo or small vfx artists business that owns its tools and is sick of renting software, Nexa replaces your whole stack for $279 once. If you're scaling into a large team with dedicated admin staff, a bigger platform may fit better — and we'd rather tell you that now than sell you the wrong thing.
Time tracking, invoicing, client records and scheduling are the pieces of that day. Some tools rent you each piece separately. A few — Nexa among them — bundle the lot and carry their own booking link, with no per-appointment cut. The sections below price both routes honestly.
What vfx artists actually deal with
VFX is bid per-shot, but a 'simple' shot turns complex the moment the client wants a different camera move or a re-comp, and changes ripple into re-renders that eat days
Render time is real, billable hours of machine and electricity, but clients treat the render as 'just hitting export' and don't expect to pay for it
Iteration and director's-eye notes are endless ('make the explosion bigger, make the creature feel heavier'), each requiring re-sim and re-render far past the bid rounds
Studios and production houses pay net-60 or later, so an artist fronts months of compute and labor before seeing the money
A day in the life of a vfx artist
You start by checking the overnight renders, and one sequence failed at frame 1,140, so the morning is diagnosing a memory crash and re-queuing it, losing hours of farm time. The day's shot is a creature comp: tracking the plate so the CG element locks to the camera, then integrating the render with matching light, shadow, and a touch of grain so it doesn't scream 'computer.' Houdini is simulating the secondary effect, the dust the creature kicks up, and each tweak to the sim means a fresh sim cache and another render pass. The director's note comes in: 'make the creature feel heavier.' That's not a slider, that's re-animating the weight, re-simming the contact dust, and re-rendering the whole shot overnight again. You comp the latest frames, balance the integration, and send a review. The bid covered three iterations; you're on the seventh. The render farm bill is climbing whether the client thinks about it or not, every frame is real compute time. You submit the night's renders, log the shot's iteration count and farm hours, and note the production house is net-60, so this shot won't pay until two months after it's approved. By the end of the day you've moved one shot forward by one iteration, and queued a render that'll run all night.
The tools a working vfx artist actually owns
Nuke or After Effects for compositing
Houdini or Blender for simulations and 3D
a high-end workstation with a powerful GPU and lots of RAM
Mocha or 3DEqualizer for tracking and matchmoving
a calibrated color-accurate monitor
a render farm subscription or a local render node
Local vfx artists on Nexa
Real vfx artists near you who run their business on Nexa — book directly, no platform fee.
Are you a vfx artist? Post your business and get found in your area — $2.99 one-time.
Or browse every vfx artist on Nexa →
The kit a working vfx artist owns
The tools of the trade — each a one-time buy that earns its keep for years.
Core kitEssential
Workstation with high-VRAM GPU
$2,000–$8,000
Core kitEssential
Colour-accurate reference monitor
$400–$2,000
Core kitEssential
Monitor calibrator
$150–$400
Core kitEssential
Fast NVMe scratch and RAID storage
$300–$1,500
Core kitEssential
Pen tablet
$200–$600
Core kitEssential
Studio monitors and interface
$200–$800
Core kitEssential
Ergonomic chair and desk
$300–$1,500
Upgrade
Software: Nuke, Houdini licences
$2,000–$10,000
Upgrade
Render farm access
$2,000–$12,000
The core kit, bought once$3,550–$14,800
Here's the bar that matters: you spent $3,550–$14,800 on tools that last for years, and never thought twice. So why should the software cost more than your whole kit — every single year? Hold it to the same standard as a good tool: $279, once.
How To Read This Page
We make Nexa. It is one of the two options compared here, so read this with that in mind. We have tried to make Toggl Track's case the way we would want ours made — their strengths above are their own published feature list, not our summary of it.
The prices are Toggl Track's published list prices, checked on the date shown in the sources below. Plans change; check theirs before you decide.
No customer quotes appear on this page because we do not have any from vfx artists we can verify. For user testimony, read the independent reviews — Toggl Track on G2 and on Capterra — where the reviewers are not selling you anything.
Check the price yourself:Toggl Track's own pricing page is the source for every figure above, read on the date shown in the sources section below.
We are not neutral about subscriptions, and that is the argument, not a hidden assumption: software you pay for once is cheaper over three years than software you rent, unless you need something only the rented one does.
How we put this guide together
We build a vfx artist's guide the same way every time, and we'd rather you trust it than take it on faith. Nexa is our product, so the test we hold ourselves to is simple: a tool only "wins" a job here when it genuinely does that job better for a vfx artist — and where something free, open-source, or buy-once does it better, we say so and link you to it. Where Nexa falls short (payroll is the honest example), we name the alternative outright.
Where the numbers come from
Vendor pricingHoneyBook $432/yr, FreshBooks $516/yr, Toggl Track $144/yr, Harvest $132/yr — taken from each company's published plans, last verified September 2026. Pricing moves; each name above links straight to that vendor’s own pricing page so you can confirm it before you decide.
Income contextThe $45,000 median we cite for the typical vfx artist is occupational median annual pay from the U.S. Bureau of Labor Statistics (Occupational Employment & Wage Statistics), compiled April 2026. We use it only to show software spend as a share of real income — your own numbers will differ.
Three-year mathMulti-year totals are today's list price multiplied by the number of years. No price rise is projected, so the figure can be checked against the vendor's own pricing page; if they raise it, the real cost is higher.
Found something out of date? Prices change and we don't catch every move the day it happens. This guide is published and maintained by the Nexa team; if a figure here is wrong, tell us and we'll fix it — getting it right matters more to us than the sale.
FAQ
Is Nexa really a Toggl Track replacement?
For solo vfx artists and small teams, yes. invoicing, scheduling, CRM, time tracking, task management, and full accounting — all for $279 once. Toggl Track may be better if you have a large team (10+) or need enterprise-specific features.
What does Toggl Track do that Nexa doesn't?
Toggl Track has features like Simple time tracking and Desktop and mobile apps that some businesses rely on. For most solo vfx artists, these aren't dealbreakers.
How fast does Nexa pay for itself?
At $12/month, Nexa pays for itself in 23.3 months. After that: $144 saved every year.
Can I pay in installments?
Yes. Nexa is $279 as a one-time payment, or 3 payments of $99 ($297 total). Either way it's a one-time purchase — no subscription, no recurring fees ever.